Why Internal Consistency Matters More than you Think
6 minInternal consistency can make or break your project, whether it's software or prose or anything else
Simulating Movement in an MMO Backend Server
13 minDealing with the surprisingly fun and nuanced problem of rigid body movement in MMO servers
Dispatching Network Packets in an Elixir MMO
8 minA recent milestone in my tinkering with an MMO backend is dispatching network packets to interested parties
Building Friendly Services from the Future with Unison
7 minI build some services, APIs, and data code in Unison
Decentralized Gaming with ATproto
10 minI walk through a thought experiment on what it might be like to build a decentralized game with user-generated content using ATproto
Are we vibe yet?
15 minA measured experiment with AI-assisted development
Making a MUD out of Monad Stacks
6 minAn experiment to isolate mud side effects from pure functions
Unison Abilities & OCaml Effect Handlers
6 minExploring Unison Abilities and OCaml Effect Handlers