Gaming AI MMO netcode simulation Rust Umwelt MUD Elixir Agentic OCaml NATS Agentic Realms LLM Unison Codecrafters Redis eio Haskell Distributed Systems Akka API Design Temporal Debugging Spec-Driven Development Claude writing Monads FP Go NO CARRIER Jev SystemOne Security Authorization Mildew Valley Spacetime Science Event sourcing LoRa Reticulum mesh meshlogd Capabilities Refactoring Analysis Chat Synadia Microservices Philosophy Engineering science world-building patterns Services ATproto Vibe coding Parsers
Idempotent, distributed ticks in a cluster with NATS
10 minBuilding a Seamless Multiplayer Universe
5 minSalad Simulator 2026
6 minEliminating Complexity with NATS
7 minBuilding a Priority Accumulator for the Simulation Server
9 minBaby's First CPU Cache Exposure
8 minSorting and Dropping Entities by Distance
12 minGathering and Notifying During Simulation Ticks
9 minPositions Aren't Messages, and Other Early Simulation Server Discoveries
20 minSimulating Movement in an MMO Backend Server
13 minDispatching Network Packets in an Elixir MMO
8 minBuilding Friendly Services from the Future with Unison
7 minDecentralized Gaming with ATproto
10 min