Gaming AI MMO netcode MUD Elixir Rust Umwelt simulation OCaml Agentic Realms Agentic NATS Unison Codecrafters Redis eio Haskell API Design Temporal Debugging Spec-Driven Development Claude writing Monads FP Spacetime Science LLM Event sourcing LoRa Reticulum mesh meshlogd Capabilities Refactoring Analysis Chat Synadia Akka Microservices Philosophy Engineering science world-building patterns Services ATproto Vibe coding Parsers Distributed Systems
Eliminating Complexity with NATS
7 minBuilding a Priority Accumulator for the Simulation Server
9 minBaby's First CPU Cache Exposure
8 minSorting and Dropping Entities by Distance
12 minGathering and Notifying During Simulation Ticks
9 minPositions Aren't Messages, and Other Early Simulation Server Discoveries
20 minSimulating Movement in an MMO Backend Server
13 minDispatching Network Packets in an Elixir MMO
8 minBuilding Friendly Services from the Future with Unison
7 minDecentralized Gaming with ATproto
10 min