Gaming AI MMO netcode Rust Umwelt simulation MUD Elixir Agentic OCaml Agentic Realms LLM NATS Unison Codecrafters Redis eio Haskell Akka API Design Temporal Debugging Spec-Driven Development Claude writing Monads FP Jev SystemOne Security Authorization Mildew Valley Spacetime Science Event sourcing LoRa Reticulum mesh meshlogd Capabilities Refactoring Analysis Chat Synadia Microservices Philosophy Engineering science world-building patterns Services ATproto Vibe coding Parsers Distributed Systems
Fun Designing a Combat API
8 minRunning My Agentic NPC Brains on Temporal
10 minAgentic Realms Dev Log - Realistic and Engaging Lore-based NPC Chat
8 minAgentic Realms Dev log - Determining Player Intent
6 minUncle Kevin's Further Unillustrated Adventures in SDD
9 minUncle Kevin's Unillustrated Guide to Spec-Driven Development
13 minSimulating Movement in an MMO Backend Server
13 minDispatching Network Packets in an Elixir MMO
8 min