AI Gaming MMO netcode simulation Rust Umwelt MUD Elixir Agentic OCaml NATS Agentic Realms Engineering LLM Unison Codecrafters Redis eio Haskell Philosophy patterns Vibe coding Distributed Systems Akka API Design Temporal Debugging Spec-Driven Development Claude writing Monads FP Go NO CARRIER Jev SystemOne Security Authorization Mildew Valley Spacetime Science Event sourcing LoRa Reticulum mesh meshlogd Capabilities Refactoring Analysis Chat Synadia Microservices science world-building Services ATproto Parsers
Fun Designing a Combat API
8 minRunning My Agentic NPC Brains on Temporal
10 minAgentic Realms Dev Log - Realistic and Engaging Lore-based NPC Chat
8 minAgentic Realms Dev log - Determining Player Intent
6 minUncle Kevin's Further Unillustrated Adventures in SDD
9 minUncle Kevin's Unillustrated Guide to Spec-Driven Development
13 minSimulating Movement in an MMO Backend Server
13 minDispatching Network Packets in an Elixir MMO
8 min